Ironclad Games, developers of the deep-space real time strategy title Sins of a Solar Empire announced on the Gamers With Jobs podcast that their small team of only 11 people have begun work on a new PC title.
The announcement (or slip-up) comes amidst a discussion of their current workings, including their recently released "micro-expansion" for Sins called Entrenchment, which has had a pretty rocky start with 3 and a half betas to fix issues (1, 2, 2.5, 3).
Also announced was another unnamed micro-expansion for Sins, with no release date in sight.
Now, think about that - a team of 11 people have put an expansion through 3 and a half beta tests, are working on another, and are working on a totally new game all at once. Why is it that most big-name developers can't even put out one halfway decent game at a time?
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